Penyusunan Program Literasi Tematik Sebagai Strategi Pengenalan Keparlemenan Untuk Anak Kelas Tinggi Di Perpustakaan Parlemen

Authors

  • Tirilla Jelisa Universita Negeri Padang
  • Yona Primadesi

DOI:

https://doi.org/10.24036/scinary.v3i3.137

Keywords:

Thematic Literacy, Parliamentary Education, Young Children, Backward Design, Design Thinking

Abstract

This research aims to design a Thematic Literacy Program as a strategy to introduce parliamentary concepts to young children at the Indonesian House of Representatives (DPR RI) Library, addressing the challenges of incidental, unstructured, and non-parliament-specific literacy visit materials. The program seeks to enhance basic literacy while systematically and interactively introducing parliamentary concepts. The Backward Design method was employed, involving: (1) identifying learning outcomes, (2) determining assessment evidence, and (3) designing interactive activities such as storytelling and role-playing. Additionally, the Design Thinking approach was used to develop an educational game, Gigih si Garuda: Adventure in the World of Parliament, through empathize, define, ideate, prototype, and test stages. Results from a limited trial on May 7, 2025, and community testing showed positive responses to the game’s design and mechanics, proving its effectiveness as a national education tool, reinforcing the library’s role as a democratic knowledge hub.

Author Biography

Yona Primadesi

Universitas Negeri Padang

Downloads

Published

2025-08-30

How to Cite

Jelisa, T., & Primadesi, Y. . (2025). Penyusunan Program Literasi Tematik Sebagai Strategi Pengenalan Keparlemenan Untuk Anak Kelas Tinggi Di Perpustakaan Parlemen. Scinary, 3(3), 74–80. https://doi.org/10.24036/scinary.v3i3.137

Most read articles by the same author(s)